#pragma once

#ifndef MELLE_H
#define MELLE_H

#include "Entity.h"

class Melle :
	public Entity
{
private:
	D3DXVECTOR3 position;
	bool flip;
public:
	Melle(D3DXVECTOR3 position, IDirect3DTexture9* texture)
		: Entity(position, texture, "Melle"),
		position(position)
	{
	}
	~Melle() { }
	void update(float frameTime);
	void draw(ID3DXSprite* sprite);
};

#endif